The game in few lines
- Each player has a section which contains units.
His section belongs to a company.
- Each unit get 1 AP (Action Point) each hour.
- Each unit is limited to a maximum of 30 AP.
- Units can make several actions (attack, bomb, move, observe, cure,
rest, build, an so on.) depending of the unit type.
- Most actions grant XP (experience points) and/or cash (WarDollars : W$).
- Wardollars are owned by the section (so by the player),
- Experience is earned by unit initiating the action .
- Section earns a few XP when his units gain XP.
- Each unit has characteristics
which can be improved by "converting"the experience earned before.
- When level section grows, there's thresholds which permit to have more units, and different kind of units.
- Every player is a member of one of the both armies (Red and Blue) and can't switch during the game.
- Both armies are composed by companies, which are, themselves, composed by sections. (However, there's also solo sections in the armies.
- Companies help their members by providing structure, wealth sharing, unit transfer, and sometimes, leadership...