
When a commander is killed:
- He lost some practice points .
- His practice can become negative.
The you will have to earn some pratice with your commander to have a positive practice and increase his data.
- He appears on his compagny camp or on the HQ (if there is no camp) but some of his units deserted.
- The units that did not desert are on the HQ or camp with their commander, with half their life and half their fatigue<./li>
- There is no change about the stored units.
- The squad keeps its W$.
- If the the commander has a little money, his army give him some money to fight again.
This gift is about 100W$ and the commander can not have more than 500w$:
Examples :
- With 0 W$, the gift is 100 W$ ;
- with 420 W$, the gift is 80 W$ ;
- with 700 W$, the gift is 0 W$ !
The pratice lost with the commander death depends only on his level and the situation between the 2 armies
One malus (between 0 and -5 practice points) depends on the two army ratio. This value is not due randomly.
It is all the more large as the army of the commander is stronger than the
other army:
- From 0 to 4 XP if the army of the killed commander is weaker;
- -5XP if the army of the killed commander is better.
This value (between 0 and 5) is balanced with the twentieth of the level of the killed commander. For example:
- If a commander with level of 80 in the best army dies, then
he lost 5 * 80/20 = 20 practice points;
- If a commander of the weakest army ( 60% weaker) dies, he lost no practice.
This value (60%) is very huge. That is why, at the end of a classic
game, a commander who dies always lost few points.
Each unit has a certain percentage of chances to be kept. This
percentage decreases with the level of the squad.
percentage of chances to kept a unit :
- Commander level between 0 and 20 : 80%;
- Commander level between entre 20 and 60 : linear from 80% to 40%;
- Commander level higher than 60 : 40%.
What means the larger the number of units is, the less chances to
keep half the squad. This solution is in favour of weak squad !
Some figures :
For ones who like probabilities, or to check my calculation, This is based on the board of
Descartes or Pascal. For ones who do not understand anything, look at that
: http://membres.lycos.fr/villemingerard/Iteration/TrgPasca.htm,
It probably helps you to understand the case with 50%.
- A squad with 3 units with 80% of chances to keep a unit
:
- 51,2 % of chances to keep his 3 units (1*0.8*0.8*0.8)
- 38,4 % of chances to keep 2 units (3*0.8*0.8*0.2)
- 9,6 % of chances to keep 1 unit (3*0.8*0.2*0.2)
- 0,8 % of chances to keep 0 unit (1*0.2*0.2*0.2) !
- A squad with 4 units with 80% of chances to keep a unit :
- 40,96 % of chances to keep ses 4 units (1 * 0.8 *0.8*
0.8*0.8)
- 40,96 % of chances to keep 3 units (4 *0.8*0.8*0.8*0.2)
- 15,36 % of chances to keep 2 units (6 *0.8*0.8*0.2*0.2)
- 2,56 % of chances to keep 1 unit (4 *0.8*0.2*0.2*0.2)
- 0,16 % of chances to keep 0 unit (1 *0.2*0.2*0.2*0.2) !
- A squad with 15 units with 40% of chances to keep
a unit :
- 0,0001073 % of chances to keep his 15 unités (1 *
0,4^15)
-
0,0024 % of chances to keep 14 unités ( 15 * 0,4^14 * 0.,6^1)
- 0,025 % of chances to keep 13 units
(105 * 0,4^13 * 0,6^2)
- 0,16 % of chances to keep 12 units
(455 * 0,4^12 * 0,6^3)
- 0,74 % of chances to keep 11 units (1
365 * 0,4^11 * 0,6^4)
- 2,45 % of chances to keep 10 units (3
003 * 0,4^10 * 0,6^5)
- 6,12 % of chances to keep 9 units (5
005 * et ainsi de suite....
- 11,8 % of chances to keep 8 units (6
435 * et ainsi de suite....
- 17,70 % of chances to keep 7 units (6435
* 0,4^7 * 0,6^8)
- 20,66 % of chances to keep 6 units (5
005 * et ainsi de suite....
- 18,60 % of chances to keep 5 units (3
003 * et ainsi de suite....
- 12,68 % of chances to keep 4 units (1
365 * et ainsi de suite....
- 6,34 % of chances to keep 3 units
(455 * et ainsi de suite....
- 2,19 % of chances to keep 2
unités (105 * et ainsi de suite....
- 0,47 % of chances to keep 1 unit (15 *
et ainsi de suite....
- 0,047 % of chances to keep 0 unit (1 * 0,6^15)
Bringing up to date : Tuesday 5th april 2005