Actions
The possible actions for the units change according to their type (Watch to the
unit's data).
Thus, any unit except the radio will not be able to take a radio check, or those which are not an engineer will not be able to build roads, bridges and strongholds, etc.
It's possible to note some broad outline:
- The commander, scouts, infantry and cavalry can attack;
- Artillery can bomb;
- Scouts can observe;
- Infantry can search;
- The dynamiter can dynamite structures;
- The Medic, the camp and the HQ can care units;
- The radio can raise and transmit;
- The engineer can build and fortify;
- All the units can rest, ask a shore leave, be disbanded, etc.
In addition, it can be added actions suitable for the section, such as buying units.
Here the list of the actions which can be carried out by the units or the section: